Float
Float is a small serious game my team created during our third semester at university. My task here was to create the main character - the Pooki. The character was required to be really cute to appeal to as many people as possible. This included the entire process from concept art using Procreate to modeling, rigging and animation in Blender. I was also responsible for the key visual and cutscene pictures.In just one Semester, this project led me to learn how to model, rig and animate using Blender.
Milestones and Achievements- Winner: Varjo Academic Campaign
- Winner: Best Student Games Award | Most Meaningful Game
- Winner: German Multimedia Price mb21 2025 | Main Award
- Winner: HNU Werkschau | Best Game- Nominee: XRC25 | Young Talent
- Nominee: XRC25 | Community Award
- Nominee: Digital Responsability Award- Exhibitor: Gamescom 2025 | Business Area
- Exhibitor: Gamescom 2025 | Indie Area
- Exhibitor: GermanDevDays 2025
- Exhibitor: Play! Con 2025
- Exhibitor: TINCON 2025Member: Meta Horizon Start Community

Burn Out
This Top-Down-Arcade-Shooter was developed in under 48 hours at a Game Jam. Here I was tasked to again design the main character and further develop and animate our three enemy types. The main character, the last surviving flame, should look determined yet be illustrated in a cute style. I was also responsible for the key visual and the cutscene.My biggest learning here was to animate using Procreate in 48 hours. Burn Out became the winner of the Game Jam.
