Character Artist

Tools & Skills
Drawing Softwares:
Procreate (Drawing & 2D Animation), Krita
3D Softwares:
Blender (Modeling, Rigging, Skinning, 3D Animation)
Engines I've worked with:
Godot, Unreal Engine 5

Float is a small serious game my team created during our third semester at university. My task here was to create the main character - the Pooki. This included the entire process from concept art using Procreate to modeling, rigging and animation in Blender. I was also responsible for the key visual and cutscene pictures.
Achievements:
Exhibitor Gamescom 2025
Exhibitor German Dev Days 2025
Exhibitor Play! Con 2025
Winner Varjo Student Contest
Winner Best Student Game Award
Nominee XRC 2025
Nominee Deutscher Multimediapreis MB21



Pooki Plants Concept

Cutscene Introduction
This was developed in under 48 hours at a local Game Jam. Here I was tasked to again design the main character and further develop and animate our three enemy types. I was also responsible for the key visual and the cutscene. Burn Out became the winner of the Game Jam.


Cutscene Introduction

Player and Enemies Concept

Character Concepts
Here I include both digital and traditional art, varying from sketches and rough work to more detailed artworks. I worked with Krita as well as Procreate.

Portrait Study

Stylized Portrait Study

Portrait Study

Quick Sketches

Elefant Study

Pose Study

Stylized Portrait Study

Original Character